

In 2011 we took a break from writing our own stuff and published a game called Gemini Rue. Way to show those AAA marketing people, eh? They obviously don’t know what they are talking about, right? Who says you need a male protagonist in order to sell?
UNAVOWED KOTAKU SERIES
There were five games in the series ( the last of which was released in April of this year), and each installment sold better and was reviewed better then the last, despite having a woman (a sensibly-dressed woman no less) on the cover. I won’t say that the original game was a huge seller, but it was reviewed nicely and sold well enough to pay all my bills and keep me in business. I created Rosa Blackwell, paired her up with Joey, and The Blackwell Legacy was the result. I set out to create a quintessential New York type of person – intellectual, neurotic, perhaps a bit aimless – and that’s what I did. In all honesty, I did not set out to create a female character. Going by what the AAA industry would have us believe, this should have killed the series before it even began. As you probably know, the protagonist of Blackwell is Rosa Blackwell, who is – *gasp* – a woman.

So after hemming and hawing about it for awhile, I have decided to finally address this topic.įirst of all, why is my opinion so important? It probably has to do with Blackwell, our flagship series. Suffice to say, I have been asked several times about my position and opinion on the whole “female characters in games” thing. I know this is very old news, but please bear with me. This led to many great debates and discussions about female representations in video games, none of which I will get into here. Their reasons? It was too much work and it wasn’t worth it. Last summer, Ubisoft caused a bit of a kerfuffle when they announced that there wouldn’t be a female playable character in Assassin’s Creed: Unity’s co-op mode. Today I’m going to talk about something that’s not terribly current, but should always be relevant. Hi all! Dave here back with another edition of blog. Female characters, marketing, and consistency of design 22 January 2015
